AI Insights · Timothy · January 2022
Top 5 Tycoon Games in Latin America Q4 2021 Performance
In Q4 2021, the top 5 tycoon games in Latin America showed dynamic trends in weekly downloads, revenue, and active users. Sensor Tower data reveals insightful patterns for these popular games.
In the fourth quarter of 2021, the top 5 tycoon games in Latin America demonstrated varied performance metrics across weekly downloads, revenue, and active users. Here’s a closer look at how each game fared, with data provided by Sensor Tower.
Township from Playrix saw a fluctuating weekly revenue, peaking at around $138K in early November and ending the year at approximately $102K. Weekly downloads started strong with over 111K in early October but decreased to about 59K by early December, before rebounding to 89K in the final week. Active users remained relatively stable, ranging from 1.35M to 1.2M throughout the quarter.
The Simpsons™: Tapped Out by Electronic Arts experienced a significant spike in weekly revenue, reaching around $31K in late November before stabilizing around $6K towards the end of December. Downloads showed a similar trend, starting at 66K in late September and peaking at 74K in mid-October, then ending the year with a slight increase to 70K. Active users hovered around 450K throughout the quarter, indicating consistent engagement.
Family Island — Farming game from Melsoft showed a steady increase in weekly revenue, culminating at nearly $96K in the last week of December. Downloads surged in early November with over 78K and reached a peak of 91K in the final week. Active users also saw a growth trend, starting at 155K in late September and rising steadily to 227K by the end of December.
Family Farm Adventure by Century Games Pte. Ltd. exhibited varied weekly revenue, peaking at around $28K in mid-December. Downloads fluctuated, with a high of 71K in mid-November and ending at 36K in the final week. Active users grew from 143K in late September to 201K in mid-November, before settling at around 169K by the end of the year.
Megapolis: City Building Sim by Social Quantum had a relatively stable weekly revenue, averaging around $1.5K throughout the quarter. Downloads peaked at 70K in early November but declined to around 26K by the end of December. Active users followed a similar pattern, with numbers starting at 54K in late September, peaking at 66K in early November, and ending the year at 31K.
These insights show dynamic trends in the performance of tycoon games in Latin America during Q4 2021. For more detailed analytics and insights, visit Sensor Tower.